I finally did it. I dove back into 3D design. And, of course, as per my norm I did so by picking a project that had less than a day left before the final deadline, and shortly after a new, full-version release of Blender was published, with which I had zero acquaintance when I began. So, naturally, I failed. =-/ I’l chalk it up to a learning experience.
The project was for the Master Builder’s competition on Upland.me. The models themselves are fairly simple, so in a way it was a wise place to pick 3D modeling back up. But not with less than 24 hours to learn the new software AND copy a building from scratch. I actually got pretty close. I completed the design of the model. I would have had to still bake textures for each of the 4 required mesh, upload the model to a preview site, make thumbnails, reduce the triangles to below 10,000, and then upload to Upland.
But hey, not bad for a first try, right? And a new competition kicked off this week, with several days remaining! =-)