My family can attest that I spent most of this day mumbling aloud about how hard it is to turn a sphere into a camel. It really was difficult. =-) Mind you, this led to some really great advice in the Facebook group for Sculpt January, so that’s another win, in my book!
Apparently, UV Spheres are problematic at the seams. It’s better to use a poly sphere, which you can get from an add on, but you can also just make one by adding in a cube mesh and applying a subsurface modifier at 2 to 3 samples. Save that as your base object in a startup file, and you’re set for sculpting.
Mad Squid Productions™